![]() Requiem - resurrects all of your dead creatures.Shellbust - single target damage that lowers Defense.Windcutter - moderate damage to all enemies, ignores Shelled + Barrier.Antitode - reduces your party's Debuffs by 1 turn and heals per debuff (there's probably a better Cleanser out there, I haven't looked as right now I win Turn 0 most of the time). ![]() Rapture - massive damage to all enemies and applies Weak + Vulnerable.Prismatic Channeling - large amount of damage to all enemies, +20% per different Class of creatures in your party.Steel Storm - massive damage to all enemies.I'm only ~82 floors deep on my Evoker, so not very far at all, but I've been getting great mileage out of the following Sorcery gems: Rabid dementia: attacks a random enemy for 200% damage. Kinda busted tbh if you have an all in highest stat. Volatile strike: moderate damage based on your highest stat and you enemy defends with their lowest stat. So now my maxed out rapture deals even more damage.Ĭyclone strike is another absurdly powerful spell, I use it with my second fastest monster to clean up what my djinn misses.įor a build with more attack oriented monsters I suggest:ĭevastating throw: massive damage based on 50% attack and 50% speed. I then have a maxed out djinn pyromancer with maxed training scrolls on intelligence by fused with a mimic (mimic always starts at the top of the timeline) that has rapture (massive damage to all enemies, it normally only has one charge, but with the perk it's infinite.) It almost always one shots every battle even on tier 5 difficulty and even most mini bosses.Īnother amazing perk is bloodline (it's from a god reward shop) which makes all damage you deal act as if the defender is weak to you. I'm maining an astrologer build, it gives your three most intelligent creatures infinite spell charges.
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